Creation of Pixel Art Scenes for Video Games
Creation of soil and platforms
A course by Daniel Benítez , Art Director
About the video: Creation of soil and platforms
Overview
“I will teach you how to pixel step by step the floors and platforms that the players who interact with our stage will step on.”
In this video lesson Daniel Benítez addresses the topic: Creation of soil and platforms, which is part of the Domestika online course: Creation of Pixel Art Scenes for Video Games. Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game.
Partial transcription of the video
“Creation of soil and platforms Now I will teach you how to create floors and platforms straight and diagonal. Also, I will teach you some tricks to teach the player where to step and where not, and so that those floors are as versatile as possible. I teach you how to do it. It's time to pixelate. To turn this blocking into something like a finished pixel art scene, I need my color palette first. I use a lot a palette called Endesga 64, so I'll import it by going to Color, Import from image, I select the palette and give it Open. Now I will focus on the Soil and Platforms layer. I'll take my...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Pixel Art Scenes for Video Games
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Category
3D & Animation -
Software
Pyxel Edit -
Areas
2D Animation, 3D Animation, Game Design, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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