Creation of Pixel Art Scenes for Video Games
Creating windows and doors
A course by Daniel Benítez , Art Director
About the video: Creating windows and doors
Overview
“Now, we must allow the air to pass a little inside our houses. In this lesson, I will explain how to create the windows and doors that we will include in the buildings.”
In this video lesson Daniel Benítez addresses the topic: Creating windows and doors, which is part of the Domestika online course: Creation of Pixel Art Scenes for Video Games. Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game.
Partial transcription of the video
“Creating windows and doors Now I will teach you how to create doors and windows and also how to pixelate so that it looks like they are made of wood. We see it. It is time to start pixelating the windows and doors that will allow air to pass into our houses. These elements are simple. I make sure I'm in the correct layer and I start to pixelate the door. The door will be made of wood in my case, so I'll color using the brown range again. I will define the base shape, which consists of a knob and a top horizontal sheet. As you can see, I made it a little lower than the door created in blocki...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Pixel Art Scenes for Video Games
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Category
3D & Animation -
Software
Pyxel Edit -
Areas
2D Animation, 3D Animation, Game Design, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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