Creation of Pixel Art Scenes for Video Games
Creation of walls and roofs
A course by Daniel Benítez , Art Director
About the video: Creation of walls and roofs
Overview
“In this lesson I will explain how to create the walls and roofs with which we will later build houses in our settings.”
In this video lesson Daniel Benítez addresses the topic: Creation of walls and roofs, which is part of the Domestika online course: Creation of Pixel Art Scenes for Video Games. Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game.
Partial transcription of the video
“Creation of walls and roofs Now I will not only teach you to pixelate walls and roofs, but how to do it so that with it you can build many different houses. Go for it. To start pixelating the walls and roofs, first i make sure i am on the correct layer selected and with the visible eye. In this lesson, we will create four patterns: three for the walls and one for the roofs. I will make the first of the walls, which will be a large brick pattern. The process is the same as I explained above. I create a temporary layer, which is where I draw the basic lines of the patterns, I store an empty t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Pixel Art Scenes for Video Games
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Category
3D & Animation -
Software
Pyxel Edit -
Areas
2D Animation, 3D Animation, Game Design, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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- 20 lessons (3h 5m)
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- Level: Intermediate
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