Video Game Production Using UX Methods
Results report
A course by Luis Daniel Zambrano , Game Designer and Producer
About the video: Results report
Overview
“LEVEL 3-6: The way you communicate the results is as important as the playtest itself. It is of no use if the development team does not understand the feedback, if it is misinterpreted due to lack of context, or they are reluctant to consider it because they feel that those in charge of the tests want to "control" the development. In this lesson we will talk about how to maintain objectivity when analyzing and reporting these results. ”
In this video lesson Luis Daniel Zambrano addresses the topic: Results report, which is part of the Domestika online course: Video Game Production Using UX Methods. Learn user research methodologies and agile processes to professionally produce a video game.
Partial transcription of the video
“Results of the UR playtest informing the development team Know how to transmit the test results to the rest of the team It is as important as doing these "playtest". Now we will talk about how to maintain objectivity when analyzing and transmitting the results to the rest of the team, let's see. After running all your playtest sessions, the time comes to first analyze the results, then introduce them to the team and, thirdly, mediate a brainstorm where solutions will be given to attack each of those problems. Let's start with the analysis of results. The first thing you are going to do is t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Video Game Production Using UX Methods
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Category
3D & Animation -
Areas
Game Design, UX / UI, Video Games

Luis Daniel Zambrano
A course by Luis Daniel Zambrano
A videogame fan since he was 5 years old, Luis Daniel Zambrano’s first console was an Intellivision II and his favorite game was BurgerTime. After several years, in 2006, he began developing video games in a professional manner in the Bogotá studio of which he is co-founder: Teravision Games.
He has worked in more than 80 video games in different roles ranging from programmer, illustrator, animator, to game designer and producer, for clients such as Disney, Nickelodeon, ESPN, DHX, Namco, Atari, Gun, among many others. To this day he admits that he has never been able to finish a Mega Man game.
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