Video Game Production Using UX Methods
Scrum artifacts 1
A course by Luis Daniel Zambrano , Game Designer and Producer
About the video: Scrum artifacts 1
Overview
“LEVEL 3-3: It is natural for the development team to lose track of the big picture of the project when they are so focused on solving complex day-to-day problems. When they are well used, Scrum artifacts are very valuable so as not to lose micro and macro perspective of how the project is going. After reviewing the general dynamics of development, let's now look at some additional tools that Scrum provides to provide visibility to the status of the project. ”
In this video lesson Luis Daniel Zambrano addresses the topic: Scrum artifacts 1, which is part of the Domestika online course: Video Game Production Using UX Methods. Learn user research methodologies and agile processes to professionally produce a video game.
Partial transcription of the video
“Scrum artifacts How to make the status of your project visible The project is already going and your team works. The game is taking shape, but in this lesson I will give you a tool that will help you give visibility to the state of the project to those involved. Let us begin. Within your responsibilities as a producer We already saw how you can size the size of your project, as well as planning its execution. On the other hand, in the previous lesson we understood the importance to carry a superconcise and detailed documentation. As with the implementation of a framework such as Scrum, you ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Video Game Production Using UX Methods
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Category
3D & Animation -
Areas
Game Design, UX / UI, Video Games

Luis Daniel Zambrano
A course by Luis Daniel Zambrano
A videogame fan since he was 5 years old, Luis Daniel Zambrano’s first console was an Intellivision II and his favorite game was BurgerTime. After several years, in 2006, he began developing video games in a professional manner in the Bogotá studio of which he is co-founder: Teravision Games.
He has worked in more than 80 video games in different roles ranging from programmer, illustrator, animator, to game designer and producer, for clients such as Disney, Nickelodeon, ESPN, DHX, Namco, Atari, Gun, among many others. To this day he admits that he has never been able to finish a Mega Man game.
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