Video Game Production Using UX Methods
Iterative Development 1
A course by Luis Daniel Zambrano , Game Designer and Producer
About the video: Iterative Development 1
Overview
“LEVEL 3-2: The only way to know how development is going is to produce a version that, although incomplete, can be played; And iterating over these playable versions is how you can progressively sculpt your game. That is why a flexible iterative mindset to change is vital in the development of video games. In this lesson we will talk a bit about agile methodologies that will help you to help the development team stay aligned on the same objectives, always giving priority to the most important. ”
In this video lesson Luis Daniel Zambrano addresses the topic: Iterative Development 1, which is part of the Domestika online course: Video Game Production Using UX Methods. Learn user research methodologies and agile processes to professionally produce a video game.
Partial transcription of the video
“Iterative Development The game is discovered while it is done In this lesson we will talk about agile development methodologies that will allow you to help developers to focus on the goal, fundamental in videogame creation projects because it is very easy for them to derail because of their complexity. Let us begin. When we talk about UX, We mentioned the unpredictable process of developing a game. Specifically, it is very difficult to anticipate from the design how the final product will work Once your players are using it. This situation of inconsistency between the final product and the ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Video Game Production Using UX Methods
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Category
3D & Animation -
Areas
Game Design, UX / UI, Video Games

Luis Daniel Zambrano
A course by Luis Daniel Zambrano
A videogame fan since he was 5 years old, Luis Daniel Zambrano’s first console was an Intellivision II and his favorite game was BurgerTime. After several years, in 2006, he began developing video games in a professional manner in the Bogotá studio of which he is co-founder: Teravision Games.
He has worked in more than 80 video games in different roles ranging from programmer, illustrator, animator, to game designer and producer, for clients such as Disney, Nickelodeon, ESPN, DHX, Namco, Atari, Gun, among many others. To this day he admits that he has never been able to finish a Mega Man game.
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