Video Game Production Using UX Methods
What does a video game producer do?
A course by Luis Daniel Zambrano , Game Designer and Producer
About the video: What does a video game producer do?
Overview
“LEVEL 2-2: In this lesson I will talk about the responsibilities that a producer has in Teravision Games. Each video game studio is different, but we consider that the producer is not the “boss” of the project, but is at the service of the team to maximize their potential and maintain the viability of the game they are building together.”
In this video lesson Luis Daniel Zambrano addresses the topic: What does a video game producer do?, which is part of the Domestika online course: Video Game Production Using UX Methods. Learn user research methodologies and agile processes to professionally produce a video game.
Partial transcription of the video
“What does a video game producer do? Protector of viability and focus. Since you know the importance of UX in the development of video games, let's talk about what the producer role consists of, let's see. Look, with this I don't want to scare you, but if you want to devote yourself to developing video games, It is important to understand that a video game It is an interactive product of great complexity. It requires meticulous coordination of many types of elements. For example, 3D art, narrative scripts, scheduled classes, performed vocals, character design, animations, music, game mechani...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Video Game Production Using UX Methods
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Category
3D & Animation -
Areas
Game Design, UX / UI, Video Games

Luis Daniel Zambrano
A course by Luis Daniel Zambrano
A videogame fan since he was 5 years old, Luis Daniel Zambrano’s first console was an Intellivision II and his favorite game was BurgerTime. After several years, in 2006, he began developing video games in a professional manner in the Bogotá studio of which he is co-founder: Teravision Games.
He has worked in more than 80 video games in different roles ranging from programmer, illustrator, animator, to game designer and producer, for clients such as Disney, Nickelodeon, ESPN, DHX, Namco, Atari, Gun, among many others. To this day he admits that he has never been able to finish a Mega Man game.
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