Video Game Production Using UX Methods
Scrum 2 artifacts
A course by Luis Daniel Zambrano , Game Designer and Producer
About the video: Scrum 2 artifacts
Overview
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In this video lesson Luis Daniel Zambrano addresses the topic: Scrum 2 artifacts, which is part of the Domestika online course: Video Game Production Using UX Methods. Learn user research methodologies and agile processes to professionally produce a video game.
Partial transcription of the video
“Scrum artifacts How to make the status of your project visible We return to Trello with the "backlog" of your project and the "sprint backlog". The idea is to use that space to create your sprint board. The classic columns that a sprint board has are: Donate for things that are ready, Doing for the things that are being done and To Do for things to do. As you know, that's just what the "sprint backlog" is, so we can use this same column, We changed his name and it would be your To Do column. We created a Doing column and finally, a Done column. The idea of this "sprint board" is that while ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Video Game Production Using UX Methods
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Category
3D & Animation -
Areas
Game Design, UX / UI, Video Games

Luis Daniel Zambrano
A course by Luis Daniel Zambrano
A videogame fan since he was 5 years old, Luis Daniel Zambrano’s first console was an Intellivision II and his favorite game was BurgerTime. After several years, in 2006, he began developing video games in a professional manner in the Bogotá studio of which he is co-founder: Teravision Games.
He has worked in more than 80 video games in different roles ranging from programmer, illustrator, animator, to game designer and producer, for clients such as Disney, Nickelodeon, ESPN, DHX, Namco, Atari, Gun, among many others. To this day he admits that he has never been able to finish a Mega Man game.
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