Video Game Production Using UX Methods
Low budget playtest
A course by Luis Daniel Zambrano , Game Designer and Producer
About the video: Low budget playtest
Overview
“LEVEL 3-5: Not everyone has access to super sophisticated labs like Epic or Ubisoft, but that doesn't mean we can't enjoy the benefits of trying our game in the hands of their future players. The most valuable information from the playtests is obtained by simply doing them. In this lesson I will be more specific about how you can run one with tools that are already within your reach.”
In this video lesson Luis Daniel Zambrano addresses the topic: Low budget playtest, which is part of the Domestika online course: Video Game Production Using UX Methods. Learn user research methodologies and agile processes to professionally produce a video game.
Partial transcription of the video
“Low budget playtest You don't have to break the bank to understand your players. You already know the value added by the "playtest" in your development project and you want to start one. In this lesson I will teach you how to make one. Let's see. Established studies of large budgets they can afford to have "User Research" labs very sophisticated, many of them consist of adjoining rooms, They are separated by a one-way mirror and see the players. Others are built with a more relaxed environment to encourage the testers to play, if possible, with the closest attitude to how they would do it f...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Video Game Production Using UX Methods
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Category
3D & Animation -
Areas
Game Design, UX / UI, Video Games

Luis Daniel Zambrano
A course by Luis Daniel Zambrano
A videogame fan since he was 5 years old, Luis Daniel Zambrano’s first console was an Intellivision II and his favorite game was BurgerTime. After several years, in 2006, he began developing video games in a professional manner in the Bogotá studio of which he is co-founder: Teravision Games.
He has worked in more than 80 video games in different roles ranging from programmer, illustrator, animator, to game designer and producer, for clients such as Disney, Nickelodeon, ESPN, DHX, Namco, Atari, Gun, among many others. To this day he admits that he has never been able to finish a Mega Man game.
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