Introduction to Texture Creation with Substance Designer
Edge wear II
A course by Angel Fernandes , Environment Artist
About the video: Edge wear II
Overview
“Second part of the lesson.”
In this video lesson Angel Fernandes addresses the topic: Edge wear II, which is part of the Domestika online course: Introduction to Texture Creation with Substance Designer. Learn to generate, modify, and render materials for 3D video games and productions.
Partial transcription of the video
“Now. note that... This not only creates a broken edge for us but also makes us quite aware of the block's surface. Information about the block's surface. I believe it's excessive. So. what do we require? Essentially. a mask to cover the block's edges. the effect is limited to those areas. Initially. we'll employ a blend. This approach will help us manage the block's surface details while maintaining the desired visual impact at the edges. Let's see if it's ready or not. And this here. And now we need our mask. right? How can we create an edge mask? We could use the Non-Uniform Blur like bef...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Texture Creation with Substance Designer
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Category
3D & Animation -
Software
Adobe Photoshop, Substance Designer -
Areas
3D, 3D Modeling, Video Games

Angel Fernandes
A course by Angel Fernandes
Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.
He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.
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