Introduction to Texture Creation with Substance Designer
Roughness
A course by Angel Fernandes , Environment Artist
About the video: Roughness
Overview
“We will assign the different levels of roughness to the components of our material based on real references and scans.”
In this video lesson Angel Fernandes addresses the topic: Roughness, which is part of the Domestika online course: Introduction to Texture Creation with Substance Designer. Learn to generate, modify, and render materials for 3D video games and productions.
Partial transcription of the video
“Roughness In this lesson we will add the levels of Roughness to the material components taking into account references and 3D scans. The first thing we are going to do, of course, is to see if in the references that we put together before we have good information or good examples of how the light reacts when it encounters these types of surfaces. Most images we get they are images where the water has already passed over the blocks, therefore, they are wet, damp, so it is very common to reflect the light as here or here. It's good to get images at different times of the day. Driest days, the...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Texture Creation with Substance Designer
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Category
3D & Animation -
Software
Adobe Photoshop, Substance Designer -
Areas
3D, 3D Modeling, Video Games

Angel Fernandes
A course by Angel Fernandes
Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.
He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.
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