Introduction to Texture Creation with Substance Designer
Patterns and primary forms
A course by Angel Fernandes , Environment Artist
About the video: Patterns and primary forms
Overview
“We start with our material. We are going to emphasize hexagonal patterns and primary forms. We will also create some variations to give you more naturalness and realism. I'll teach you how to use nodes like tile generator, warp, flood fill and more ... ”
In this video lesson Angel Fernandes addresses the topic: Patterns and primary forms, which is part of the Domestika online course: Introduction to Texture Creation with Substance Designer. Learn to generate, modify, and render materials for 3D video games and productions.
Partial transcription of the video
“Primary patterns and forms In this lesson, we will start with hexagonal patterns and with the main forms of the material. We will see different ways to create variations. to give it some naturalness and realism. The first thing we are going to do is go to File, New Substance, we will choose, in this case, the second template, In the name we will put the graph CalzadaGigantes. We will leave it in Relitable To Parent, 256 x 256 and we will press OK. Well, the first thing is always Save this package as soon as we start. Save As, they choose the place where they want to keep it And ready, we ca...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Texture Creation with Substance Designer
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Category
3D & Animation -
Software
Adobe Photoshop, Substance Designer -
Areas
3D, 3D Modeling, Video Games

Angel Fernandes
A course by Angel Fernandes
Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.
He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.
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