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    Introduction to Texture Creation with Substance Designer

    A course by Angel FernandesEnvironment Artist

    Introduction to Texture Creation with Substance Designer

    What will you learn in this online course?

    31 lessons & 19 downloads

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    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Introduction to Texture Creation with Substance Designer

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Introduction to Texture Creation with Substance Designer

    Reviews

    6,314
    Students
    217
    Reviews
    100%
    Positive ratings
    • 4 months ago

      Ótimo curso! Forma de ensino muito simple e eficaz!

    • 6 months ago

      Perfect course to capture all the details and learn making from scratch

    • 9 months ago

      TODO BIEN

    • 1 year ago

      Estuvo muy bien... en un inicio pensé: "Todo un curso para un solo material?" pero luego de hacerlo me doy cuenta de que aprendí muchísimo, no solo hice un material procedural sino que tambien aprendí gran parte del workflow de creacion de materiales y de Substance Designer.

    • 1 year ago

      Se ve super interesante y el profe explica muy bien!

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    Angel Fernandes

    Angel Fernandes

    Teacher
    Plus

    Environment Artist

    Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.

    He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
    • U2

      Substance Designer

      • What is Substance Designer?
      • PBR materials
      • User interface I
      • User interface II
      • Nodal system and main nodes I
      • Nodal system and main nodes II
    • U3

      Causeway of the Giants - Height and Normal

      • Breakdown of the material
      • Patterns and primary forms
      • Patterns and primary forms II
      • Patterns and primary forms III
      • Edge wear
      • Edge wear II
      • Cracks or crevices
      • Macro and micro detail
      • Grass generator
      • Grass Generator II
      • Water generator
    • U4

      Causeway of the Giants - Roughness and Base Color

      • Roughness
      • Roughness II
      • Nodes for the Base Color
      • Base Color II
    • U5

      Causeway of the Giants - Parameterization

      • Parameterization
      • Parameterization II
      • Forms of export
      • Basic Features of Substance Player
    • U6

      Rendering and presentation of the material

      • Rendering in Marmoset Toolbag
      • Rendered in Marmoset Toolbag II
      • Retouching in Photoshop
      • How and where to present your material
    • FP

      Final project

      • Introduction to creating textures with Substance Designer

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    You’ll learn how to create 3D materials and textures procedurally using Substance Designer, starting from the basics and advancing to techniques for games, film, and architectural visualization.

    This is an intermediate-level course, perfect for those with basic 3D knowledge who want to deepen their skills in creating materials and textures with Substance Designer.

    You’ll need basic 3D modeling skills, familiarity with graphic software, and access to Substance Designer. A computer with good graphics performance is recommended.

    Yes, the course covers creating PBR materials and tileable textures in Substance Designer, focusing on their use in games and professional applications.

    You’ll learn how to render and present your materials and textures professionally, using tools like Marmoset and Photoshop to make your portfolio stand out.

    Yes, you’ll learn to create, tweak, and export height, normal, roughness, and metallic maps to produce realistic digital materials compatible with industry workflows.

    The course dives into procedural texturing and using Substance Designer’s node system to build flexible, editable materials.

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