Introduction to Texture Creation with Substance Designer

A course by Angel Fernandes
Environment Artist. Buenos Aires, Argentina.
Joined January 2019
, Environment Artist

Learn to generate, modify and render materials for 3D video games and productions

  • Spanish with subtitles in English
  • 100% Positive reviews (138)
  • 2811 students
Introduction to Texture Creation with Substance Designer

Learn to generate, modify and render materials for 3D video games and productions


Spanish with subtitles in English
  • 100% Positive reviews (138)
  • 2811 students
  • Online and at your own pace
  • Audio: Spanish
  • Level: Beginner
  • 31 Lessons (6h 11m)
  • Available from the app
  • Spanish, English, Portuguese, German, French, Italian, Polish, Dutch
  • Unlimited access forever
  • Certificate upon completion of the course


In a video game the scenario is not only the environment, but it is part of the game and its development depends on the ability with which the character moves through it. The materials and textures, therefore, are part of the user's experience. Angel Fernandes is a 3D artist and works as environment artist , creating materials and textures for games like Hellbound, Drone Strike Force, Quantum League and Endless Legend.

In this course he will teach you how to create textures and rocky materials, for video games and 3D productions, using Substance Designer. In addition, you will learn the basics to be able to develop any other material from scratch.

About this course

Course table of contents

  • U1
    U1. Introduction
  • U2
    U2. Substance Designer
  • U3
    U3. Causeway of the Giants - Height and Normal
  • U4
    U4. Causeway of the Giants - Roughness and Base Color
  • U5
    U5. Causeway of the Giants - Parameterization
  • U6
    U6. Rendering and presentation of the material
  • FP
    FP Final Project
View details

The first thing you will do is to know the work of Angel Fernandes, who will also talk about his main influences.

Then he will speak to you about Substance Designer and you will see why today it is the standard software in the video game industry. It will explain what a PBR workflow is and the reasons why you should use it. In addition, you will discover the program interface, the nodal system and some of its nodes.

Then you will compile a series of references that will help you create your rock material with Substance Designer.

Next, you will create your material from scratch: first you will pay attention to maps Height and Normal, then with those of Roughness and Base Color . You will also create parameters that allow you to modify, in real time, certain elements that make up the material to create other variants of it.

You will learn to generate renders in Marmoset that you will then retouch in Adobe Photoshop to achieve a perfect finish. And finally, Angel will give you some tips to show your work effectively in your portfolio.

What is this course's project?

At the end of the course you will be ready to create materials and textures for video games and 3D projects.

Projects by course students

Who is it for?

To digital artists, designers, concept artists, 3D artists and anyone interested in learning to simulate textures and materials by computer.

What you need

No previous knowledge is necessary, since Angel will guide you through the whole process and will teach you the interface and the fundamental tools of the software that you will use to create textures.

With regard to materials, you will only need a computer in which you must have installed Substance Designer, Substance Player, Marmoset Toolbag and Adobe Photoshop.


Reviews

2811 Students
138 Reviews
100% Positive ratings

Angel Fernandes

A course by Angel Fernandes

TeacherPro
Environment Artist

Ángel Fernandes is passionate about 3D graphics, the world of video games and cinema. He has been working in the gaming industry for 4 years and currently holds the position of Environment Artist at NGD Studios, forming part of the team responsible for the creation of AAA scenarios.

He also has a career as a teacher, both online and onsite, and his mission is clear: to tell stories through procedural materials and environments .


Contents

  • U1

    Introduction

    • Presentation
    • Influences
  • U2

    Substance Designer

    • What is Substance Designer?
    • PBR materials
    • User interface I
    • User interface II
    • Nodal system and main nodes I
    • Nodal system and main nodes II
  • U3

    Causeway of the Giants - Height and Normal

    • Breakdown of the material
    • Patterns and primary forms
    • Patrones y formas primarias II
    • Patrones y formas primarias III
    • Edge wear
    • Desgaste de los bordes II
    • Cracks or crevices
    • Macro and micro detail
    • Grass generator
    • Generador de pasto II
    • Water generator
  • U4

    Causeway of the Giants - Roughness and Base Color

    • Roughness
    • Roughness II
    • Base Color
    • Base Color II
  • U5

    Causeway of the Giants - Parameterization

    • Parameterization
    • Parametrización II
    • Forms of export
    • Substance Player
  • U6

    Rendering and presentation of the material

    • Rendering in Marmoset Toolbag
    • Renderizado en Marmoset Toolbag II
    • Retouching in Photoshop
    • How and where to present your material
  • FP

    Final Project

    • Introduction to creating textures with Substance Designer

What to expect from a Domestika course

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Frequently Asked Questions

  • Domestika's courses are online classes that provide you with the tools and skills you need for completing a specific final project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the instructor and other users, thus creating a dynamic course community.

  • The course is 100% online, so once they are published, courses start and finish whenever you want. You set the pace of the class. You can go back to review what interests you most and skip what you already know, ask questions, answer questions, share your projects, and more.

  • The courses are divided into different units, each one includes lessons, informational texts, tasks and practice exercises to carry out your project step by step, with additional complementary resources and downloads. You will also have access to an exclusive forum where you can interact with the instructor and other students, and share your work and your course project, thus creating a community around the course itself.

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  • You'll get your personal certificate as soon as you complete the course. You can see all your certificates under the Certificates section in your profile. You can download your certificates in PDF and share the link online. Learn more about certificates

Introduction to Texture Creation with Substance Designer. A 3D, and Animation course by Angel Fernandes

Introduction to Texture Creation with Substance Designer

A course by Angel Fernandes
Environment Artist. Buenos Aires, Argentina.
Joined January 2019
  • 100% Positive reviews (138)
  • 2811 students