Introduction to Texture Creation with Substance Designer
Rendering in Marmoset Toolbag
A course by Angel Fernandes , Environment Artist
About the video: Rendering in Marmoset Toolbag
Overview
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In this video lesson Angel Fernandes addresses the topic: Rendering in Marmoset Toolbag, which is part of the Domestika online course: Introduction to Texture Creation with Substance Designer. Learn to generate, modify, and render materials for 3D video games and productions.
Partial transcription of the video
“Rendered in Marmoset Toolbag We are in the last unit of the course. We will see the Marmoset Toolbag interface, how to import our textures and geometries and we will also see how to configure cameras and lights for renders. I'm going to leave you in the resources part these Static Meshes, these objects, that we are going to use simply as a preview of the renders Just to apply our materials. So you just have to select all and make a "drag and drop" inside of Marmoset. We close this. To move in Marmoset, you can use W + A + S + D. Then, they will have the wheel, the scroll of the "mouse" to z...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Texture Creation with Substance Designer
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Category
3D & Animation -
Software
Adobe Photoshop, Substance Designer -
Areas
3D, 3D Modeling, Video Games

Angel Fernandes
A course by Angel Fernandes
Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.
He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.
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