Introduction to Texture Creation with Substance Designer
How and where to present your material
A course by Angel Fernandes , Environment Artist
About the video: How and where to present your material
Overview
“In this last lesson I will show you which are the best websites so that you can increase your portfolio. What is the most effective way to show our work? What do we tell about each of them and their creation process?”
In this video lesson Angel Fernandes addresses the topic: How and where to present your material, which is part of the Domestika online course: Introduction to Texture Creation with Substance Designer. Learn to generate, modify, and render materials for 3D video games and productions.
Partial transcription of the video
“How and where to present our material We reach the end of the course. We already have our material and textures. In this lesson, we will talk about the best way to present papers and what to tell about them and what parts of the process to show. In this lesson, I just wanted to talk a little bit about the way in which we present the materials and best practices or the trends of the moment. What you are seeing would be my final presentation. As we see, I have a render of the sphere, I have some renders of ground, I have some gifs. I made these simply with any application to capture the scree...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Texture Creation with Substance Designer
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Category
3D & Animation -
Software
Adobe Photoshop, Substance Designer -
Areas
3D, 3D Modeling, Video Games

Angel Fernandes
A course by Angel Fernandes
Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.
He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.
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