Introduction to Texture Creation with Substance Designer
Grass generator
A course by Angel Fernandes , Environment Artist
About the video: Grass generator
Overview
“The next thing will be to create a grass generator to add some green to the material. To maintain order, we will do it in another graph and then import it into our main graph . We'll see some new nodes like the tile sampler . ”
In this video lesson Angel Fernandes addresses the topic: Grass generator, which is part of the Domestika online course: Introduction to Texture Creation with Substance Designer. Learn to generate, modify, and render materials for 3D video games and productions.
Partial transcription of the video
“Grass generator We will create a grass generator to green the intersections of the blocks I will also teach you to use the new Tile Sampler node. So I have some things that I want to show you before. First we will save this in a frame. This is the detail we gave to the surface. The following would be if every time they open the graph or the project, your Ambient Occlusion is not working or does not generate this shadow, it's simply because in the first videos in the Ambient Occlusion, we used Ambient and not from Ambient Occlusion. If this happens to you, check it. They just have to go to A...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Texture Creation with Substance Designer
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Category
3D & Animation -
Software
Adobe Photoshop, Substance Designer -
Areas
3D, 3D Modeling, Video Games

Angel Fernandes
A course by Angel Fernandes
Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.
He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.
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