Introduction to Texture Creation with Substance Designer
PBR materials
A course by Angel Fernandes , Environment Artist
About the video: PBR materials
Overview
“It is very important to understand what a PBR material is. Since when is it used? Why is the standard? What are its benefits?”
In this video lesson Angel Fernandes addresses the topic: PBR materials, which is part of the Domestika online course: Introduction to Texture Creation with Substance Designer. Learn to generate, modify, and render materials for 3D video games and productions.
Partial transcription of the video
“Here we will see the different workflow of PBR work. Since when and why they are used and why is the standard in the industry. PBR or "Physically Based Rendering" is a shading and rendering system in real time that gives an accurate representation of how light interacts with a surface. Basically, the PBR brings us closer to what light really does instead of approaching what we think it should be. This will give us more accurate and more natural results. It could be said that it is a relatively new system. It is used in video games since 2010, if I'm not mistaken. It was first used in Rememb...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Texture Creation with Substance Designer
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Category
3D & Animation -
Software
Adobe Photoshop, Substance Designer -
Areas
3D, 3D Modeling, Video Games

Angel Fernandes
A course by Angel Fernandes
Angel Fernandes is passionate about 3D graphics, the world of video games, and cinema. He has been working in the video-game industry for four years and currently holds the position of Environment Artist at NGD Studios as part of the team responsible for creating AAA scenarios.
He also has a career as a teacher both online and onsite, and his mission is clear: to tell stories through procedural materials and environments.
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