Introduction to Rigging for Animation
Creation of neck and head rig
A course by Jose Antonio Martin Martin , Lead Character TD and Rigger
Joined January 2018
About the video: Creation of neck and head rig
Overview
“In this lesson we will see how to make a couple of simple controls to rotate the neck and head of the character. ”
In this video lesson Jose Antonio Martin Martin addresses the topic: Creation of neck and head rig, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Once we have done the controls for the spine, both IK and FK, we are now going to see how to create a pair of simple controls so that the animator can pose both the neck and the head, which will allow add expressiveness and poses to the character. So let's see how to create those controls. Now that we have the spine completed, let's make a small video to show how to create a pair of simple controls for neck and head. In this case, is the same case more or less than with the finger controls. Since we are not going to do IKFK, we are going to do directly the "joints" of the skeleton, the crea...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

Jose Antonio Martin Martin
A course by Jose Antonio Martin Martin
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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