Introduction to Rigging for Animation
IK arm creation
A course by joseantoniomartinmartin , Lead Character TD and Rigger
About the video: IK arm creation
Overview
“In this lesson we will create the IK control structure (Inverse Kinematics) for the arm. ”
In this video lesson joseantoniomartinmartin addresses the topic: IK arm creation, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Once we have the FK control structure set up. let's proceed to create the IK control structure for the arm. This process is quite akin to that of the leg but somewhat less intricate since we won't replicate the same setup as before. For the leg with a reverse foot. we'll use an IK control. Let's begin setting that up now. It's a straightforward process to follow. To create the IK part of the arm. the first step is to hide it from view temporarily. All of this. And we'll show... The IK chain. As mentioned. it's easier now. We'll simply duplicate the box again. duplicate the box again. contro...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

joseantoniomartinmartin
A course by
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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