Introduction to Rigging for Animation
Creation IK / FK Switch
A course by joseantoniomartinmartin , Lead Character TD and Rigger
About the video: Creation IK / FK Switch
Overview
“Once completed the FK and IK parts of the arm here we will prepare a switch so that animation can change and use one or the other, since both at the same time can not be used. ”
In this video lesson joseantoniomartinmartin addresses the topic: Creation IK / FK Switch, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“After establishing the IK and FK control structures for the arm. we will develop a mechanism enabling animators to toggle between the IK and FK setups. Let's explore this. This will enhance flexibility and streamline the animation process. Now what we're going to do is... the setup. From IKFK to switch between them just like we did For the leg. instead of heading to the control area. we'll directly duplicate this control here. This approach simplifies the process and maintains efficiency. And we will rename it to ikfk. Arm. Like this. Duplicating just this control that we have We will have....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

joseantoniomartinmartin
A course by
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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