Introduction to Rigging for Animation
Arm creation FK
A course by joseantoniomartinmartin , Lead Character TD and Rigger
About the video: Arm creation FK
Overview
“In this lesson we will create the control structure FK (Forwards Kinematics) for the arm.”
In this video lesson joseantoniomartinmartin addresses the topic: Arm creation FK, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Now that we've set the scene like we did with the leg rig. let's explore how to establish the basic FK control structure. So. let's dive in and get started on this process right away. Once the chains are duplicated. we'll focus on the FK part. similar to the leg. Each joint's control must match its orientation and hierarchy. We require a control for each joint. ensuring it aligns with the joint's orientation. and it will have the same hierarchy of controls as the chain. So let's go to the part where we have the controls. Locate the box once more. duplicate it using Control D. and press Shif...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

joseantoniomartinmartin
A course by
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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