Introduction to Rigging for Animation

Course final project

A course by joseantoniomartinmartin , Lead Character TD and Rigger

Lead Character TD and Rigger.
Joined January 2018
97% positive reviews (238)
5,298 students
Audio: Spanish, English, French, Italian, Portuguese, Turkish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian

About the final project for: Introduction to Rigging for Animation

Introduction to rigging for animation

“Once completed all the lessons now as a final project I encourage you to do a complete rig of a character as we have seen during the units. You can use both the same character that I used, the other that we have provided as a resource or even a model that you have. It is important to go step by step and checking that everything is correct, especially the initial part of the skeleton. If the orientation of the joints is not correct you will have problems later and failures will appear that will force you to discard parts made and check where the error is. Take your time at each step and ask in the forum if you have any questions. I will review the forums and I will assist you as much as possible, but be patient as some may take a couple of days to answer you, especially if I have to prepare a more elaborate answer. I also encourage you to help each other if you see that someone is stuck and you know the answer or have some idea of a possible solution. The best thing to show me your rig is that you make a video, either with a small animation or a screenshot, but you can see that you have built what we have given in the lessons. I encourage you to do the project because you will learn a lot. In the second course we will start from the rig of this course and we will see the deformation part. ”

Partial transcription of the video

“Well. now that we have finished the course. i'm going to summarize what we've covered. We started by explaining what a rigger is and then discussed concepts like joins. constraints. and controls. Then we explored the difference between IK and FK. Next. we have seen the placement of the character's skeleton. paying special attention to the orientation the joints. Once the skeleton was completed. we began creating the rig control structure for the model. We started with the leg rig. we prepared the joint chains. then created the IKFK control rig and the control RIG to toggle between IK FK. Fi...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Introduction to Rigging for Animation

  • Level: Beginner
  • 97% positive reviews (238)
  • 5298 students
  • 7 units
  • 37 lessons (6h 25m)
  • 7 downloads
  • Category

    3D & Animation
  • Software

    Maya
  • Areas

    3D Animation, Animation, Rigging

joseantoniomartinmartin

joseantoniomartinmartin
A course by

Teacher Plus
Lead Character TD and Rigger

Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.


  • 97% positive reviews (238)
  • 5,298 students
  • 37 lessons (6h 25m)
  • 11 additional resources (7 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, English, French, Italian, Portuguese, Turkish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian
  • Level: Beginner
  • Unlimited access forever

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Introduction to Rigging for Animation. 3D, and Animation course by joseantoniomartinmartin

Introduction to Rigging for Animation

A course by joseantoniomartinmartin
Lead Character TD and Rigger.
Joined January 2018
  • 97% positive reviews (238)
  • 5,298 students