Introduction to Rigging for Animation
Spine Creation FK
A course by Jose Antonio Martin Martin , Lead Character TD and Rigger
Joined January 2018
About the video: Spine Creation FK
Overview
“In this lesson we will create the control structure FK (Forwards Kinematics) for the torso (or spine). ”
In this video lesson Jose Antonio Martin Martin addresses the topic: Spine Creation FK, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Well, once we have duplicates the chains of "joints", now what we are going to see is how to create the FK Controls Structure. FK in the spine is not used so commonly and animation tends to prefer the IK since they can pose or they can animate slightly, differently or independently of the chest and hip, but we will also see how to create a small Chain of Controls which according to the circumstance can be very useful. So let's go with it. Now that we have the hierarchies of "joints" of the duplicated spine, let's do FK Control Structure. To do this, as in others parts, let's go where we hav...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

Jose Antonio Martin Martin
A course by Jose Antonio Martin Martin
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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