Introduction to Rigging for Animation
Joints, controls, constraints and other basic elements 3
A course by Jose Antonio Martin Martin , Lead Character TD and Rigger
Joined January 2018
About the video: Joints, controls, constraints and other basic elements 3
Overview
“Now that we know how to move by Maya in this lesson we will introduce the most important element for rigging, the joints. ”
In this video lesson Jose Antonio Martin Martin addresses the topic: Joints, controls, constraints and other basic elements 3, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Before starting to work on the character's own rig, I will make a brief introduction of basic elements what are we going to need, since, in this course, we are going to do a basic rig, a small introduction to rigging in Maya. Assuming you already know the minimal use of Maya, I will introduce according to what specific elements for rigging which are going to be very useful. The first are the joints and the skeleton, thereby deforming the character. It is the basic element and the core of all rig. For this, the first thing we have to do is making sure we're in Animation and in the skeleton s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

Jose Antonio Martin Martin
A course by Jose Antonio Martin Martin
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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