Introduction to Rigging for Animation
Creation IK / FK Switch
A course by joseantoniomartinmartin , Lead Character TD and Rigger
About the video: Creation IK / FK Switch
Overview
“Once completed the FK and IK parts of the leg here we will prepare a switch so that animation can change and use one or the other, since both at the same time can not be used. ”
In this video lesson joseantoniomartinmartin addresses the topic: Creation IK / FK Switch, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Once we have the FK control structure and the IK control structure. what we need to provide the animator way for them to switch between animating either IK or FK. between animating either IK or FK. as both cannot be used simultaneously. In this video. we will see how to create this control structure. Once we have both the IK and FK structures. our next step is to create a control system. First organize the scene a bit. and then we are going to create a control and an attribute that will allow the animator change the structure they want to use. both IK and FK. and hide unnecessary controls. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

joseantoniomartinmartin
A course by
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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