Introduction to Rigging for Animation
Preparation
A course by Jose Antonio Martin Martin , Lead Character TD and Rigger
Joined January 2018
About the video: Preparation
Overview
“In this first lesson we are simply going to duplicate the chain of joints of the torso to generate the FK and IK chains that we will use later. ”
In this video lesson Jose Antonio Martin Martin addresses the topic: Preparation, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Well, once the control structure of the extremities, both legs and arms, now what we're going to do is move to the torso, which will also have a structure IK and FK, although they will be slightly different a as we have created both arms and legs. The first part is still the creation of the two chains that we're going to use for the IK control structure, so let's go with it. Once we have done the leg and arm rig, we are now going to make the spine rig. To do this, the procedure going to be similar, in the sense that we go first to duplicate the string and then we will make an FK rig and a r...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

Jose Antonio Martin Martin
A course by Jose Antonio Martin Martin
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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