Introduction to Rigging for Animation
Preparation
A course by joseantoniomartinmartin , Lead Character TD and Rigger
About the video: Preparation
Overview
“In this first lesson we are simply going to duplicate the chain of joints of the torso to generate the FK and IK chains that we will use later. ”
In this video lesson joseantoniomartinmartin addresses the topic: Preparation, which is part of the Domestika online course: Introduction to Rigging for Animation. Learn to create the basic controls of a human character.
Partial transcription of the video
“Once the limb control structure for both legs and arms is complete. we will proceed to the torso. which will also feature an IK-FK setup but with slight variations from those of the limbs. This new system includes unique elements that reflect the distinct mechanical requirements of the body's central region. We're setting up the two chains for the IK control structure. so let's dive in and begin the process delay. With the leg and arm rigs complete. we'll now proceed to create the spine rig. ensuring it aligns with our For this. the process... It will be similar in the sense that we will fi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Rigging for Animation
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Category
3D & Animation -
Software
Maya -
Areas
3D Animation, Animation, Rigging

joseantoniomartinmartin
A course by
Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.
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