Introduction to Rigging for Animation

A course by joseantoniomartinmartin , Lead Character TD and Rigger

Lead Character TD and Rigger.
Joined January 2018
97% positive reviews (240)
5,422 students
Audio: Spanish, English, French, Italian, Portuguese, Turkish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish

Learn to create the basic controls of a human character

Jose Antonio Martín - technical director of characters and rigger - has worked in major productions such as Gravity , Terminator Genesis , Suicide Squad or Ghost in the shell , specializing in the creation of assets. As rigger is responsible for the creation of the control structure of 3D models that allows animators to give life and move easily and naturally all kinds of characters, vehicles, objects, accessories ...

In this course, he will teach you how to create a skeleton and a control structure based on the 3D model of a character, which is usually called a "puppet". You will learn the bases for the creation of a complete rig for a human character: rig of legs, arms, torso, hands and head; and you'll see, too, how to make it work together.

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What will you learn in this online course?

37 lessons & 11 downloads

  • 97% positive reviews (240)
  • 5,422 students
  • 37 lessons (6h 25m)
  • 11 additional resources (7 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, English, French, Italian, Portuguese, Turkish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish
  • Level: Beginner
  • Unlimited access forever

What is this course's project?

You will make a small animation in which the rigging of your character will be shown.

Projects by course students

Who is this online course for?

Animators, riggers, 3D designers and anyone with an interest in the world of animation who wants to learn to perform the rigidity of a biped character.

Requirements and materials

No previous knowledge of 3D, animation or rigging is necessary, since Jose Antonio will explain all the concepts from the most basic, however, it is advisable to have previously used Autodesk Maya.

With respect to materials, you will need a computer in which you must have installed Autodesk Maya (although the concepts that will be explained during the course may be applicable to other 3D software).


Reviews

5,422 Students
240 Reviews
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joseantoniomartinmartin

joseantoniomartinmartin
A course by

Teacher Plus
Lead Character TD and Rigger

Jose Antonio Martín has been working as Lead Character TD for almost a decade. During this time, he has developed professionally as a rigger and character TD in companies including Framestore and MPC, which has paved the way to participate in blockbusters such as Gravity (Oscar winner for best VFX), Guardians of the Galaxy, Paddington, Edge of Tomorrow, Terminator Genesis, Suicide Squad, Independence Day: Resurgence, and Ghost in the Shell.


Content

  • U1

    Introduction

    • Presentation
    • Influences
  • U2

    Basic notions

    • What is a rigger
    • Joints, controls, constraints and other basic elements 1
    • Joints, controls, constraints and other basic elements 2
    • Joints, controls, constraints and other basic elements 3
    • Joints, controls, constraints and other basic elements 4
    • Joints, controls, constraints and other basic elements 5
    • IK and FK
  • U3

    Creation of the skeleton

    • Placement of the joints 1
    • Placement of the joints 2
    • Placement of the joints 3
    • Placement of joints 4
    • Check the orientation of the joints
  • U4

    Rig of the legs

    • Preparation
    • Leg creation FK
    • Leg creation IK 1
    • Leg creation IK 2
    • IK 3 leg creation
    • Creation IK / FK Switch
    • Final details
  • U5

    Rig of the arms

    • Preparation
    • Arm creation FK
    • IK arm creation
    • Creation IK / FK Switch
    • Rig creation of hand and fingers
    • Final details
  • U6

    Rig of the torso

    • Preparation
    • Spine Creation FK
    • Spine Creation IK
    • Creation IK / FK Switch
    • Creation of neck and head rig
    • Creation of the control of the hip
  • U7

    Completion of the rig

    • Cleaning the scene
    • Connect the model to the rig
    • Review scale of the rig
    • Space Switches
  • FP

    Final project

    • Introduction to rigging for animation

What to expect from a Domestika course

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FAQs

Rigging in Maya is the process of building an internal control structure (a skeleton) for 3D models, enabling realistic animation of characters and objects in animation and video games.

The course is designed for students with intermediate knowledge of Maya and 3D animation; it’s not for complete beginners.

You should have basic knowledge of Maya, 3D modeling, and interface navigation to get the most out of this course.

You’ll learn how to create body, facial, and mechanical rigs, build skeletons, use joints, constraints, IK/FK controls, and advanced deformation and organization techniques in Maya.

Yes, the course covers creating facial and body rigs, focusing on anatomy, topology, and realistic deformation for 3D characters.

Yes, it includes techniques for deforming clothing and costumes, as well as basic simulations within the Maya rigging workflow.

Yes, the course teaches how to apply point, orient, and parent constraints to control the relationships and movement of objects and joints in a rig.

Information about the course and certificate

Introduction to Rigging for Animation. 3D, and Animation course by joseantoniomartinmartin

Introduction to Rigging for Animation

A course by joseantoniomartinmartin
Lead Character TD and Rigger.
Joined January 2018
  • 97% positive reviews (240)
  • 5,422 students