Pixel Art Character Animation for Video Games
Attack animation: what it is and its function in video games 1
A course by Daniel Benítez , Art Director
About the video: Attack animation: what it is and its function in video games 1
Overview
“In this lesson I will explain the different uses and nuances of attack animation in video games. I will also review the essential states that make up this animation, and then go on to develop them step by step. During the development of this lesson, I will explain very useful principles of animation such as motion blur, anticipation, stretch or squash and easy in or easy out. ”
In this video lesson Daniel Benítez addresses the topic: Attack animation: what it is and its function in video games 1, which is part of the Domestika online course: Pixel Art Character Animation for Video Games. Bring your characters to life frame by frame in Pyxel Edit.
Partial transcription of the video
“Attack animation: what it is and its role in video games In this lesson I will teach you how to create an attack animation For our character. We will see very important techniques such as "motion blur", the "easy in out" and anticipation. What you are going to do is give quality and smoothness to the animation. Lets go see it. The attack animation is the one that plays when the player attacks with his character. Normally, in the attack the character can use knives, guns, bats, axes or just your fists. Sometimes these weapons are not brought by the player, but he finds them on the ground, as...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Pixel Art Character Animation for Video Games
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Category
3D & Animation -
Areas
Character Animation, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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