Pixel Art Character Animation for Video Games
Attack animation: what it is and its function in video games 3
A course by Daniel Benítez , Art Director
About the video: Attack animation: what it is and its function in video games 3
Overview
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In this video lesson Daniel Benítez addresses the topic: Attack animation: what it is and its function in video games 3, which is part of the Domestika online course: Pixel Art Character Animation for Video Games. Bring your characters to life frame by frame in Pyxel Edit.
Partial transcription of the video
“Attack animation: what it is and its role in video games We have the softened animation and we check that it works. One detail: in the frame just after the hit, I have painted the sword a few pixels further back than in the frame that ends the blow. This makes a rebound effect so that everything is not very rigid. The timing of this animation is very pulsating, even if it is smooth, the idea is that it turns out to be a shot. There is a technique called "easy in, easy out" with which we create accelerations and decelerations. Let's see her quickly. Look, it's super simple. With "easy in" wh...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Pixel Art Character Animation for Video Games
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Category
3D & Animation -
Areas
Character Animation, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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