Pixel Art Character Animation for Video Games
Waiting animation: what it is and its function in video games 3
A course by Daniel Benítez , Art Director
About the video: Waiting animation: what it is and its function in video games 3
Overview
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In this video lesson Daniel Benítez addresses the topic: Waiting animation: what it is and its function in video games 3, which is part of the Domestika online course: Pixel Art Character Animation for Video Games. Bring your characters to life frame by frame in Pyxel Edit.
Partial transcription of the video
“Waiting animation: what it is and its function in video games Here we have the animation almost finished. To improve apple roll, I will explain a concept that we will put into practice, timing. Timing is the time it takes for an item to perform an action. Manipulating this time, we can bring excitement to our animations. It is one of the most important animation principles, since it can completely change the personality of a character. As we see in the result, the apple has some gravity and we have also contributed a little interest and grace. We will apply some timing to the character's ap...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Pixel Art Character Animation for Video Games
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Category
3D & Animation -
Areas
Character Animation, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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