Pixel Art Character Animation for Video Games
Walk cycle animation: what it is and its function in video games 1
A course by Daniel Benítez , Art Director
About the video: Walk cycle animation: what it is and its function in video games 1
Overview
“I will explain the use of walking animation in the world of video games and the step-by-step technique to develop it. Then I will create this animation in the character. I will start using flat colors and the basic shape of the character, then I will add color, as well as movement to your hair and clothes. Finally, I will animate the sword, the shield and the smoke that leave its steps, analyzing the entire process before ending this animation. ”
In this video lesson Daniel Benítez addresses the topic: Walk cycle animation: what it is and its function in video games 1, which is part of the Domestika online course: Pixel Art Character Animation for Video Games. Bring your characters to life frame by frame in Pyxel Edit.
Partial transcription of the video
“Walking cycle animation: what it is and its function in video games In this lesson I will teach you how to do a walking cycle. Let's see the theory and technique to develop this animation which is superimportant for any character. We will also apply the concepts of timing and keyframes, to this particular animation. And I will explain how to square the limbs of our character To make it look like you are walking naturally. Lets go see it. The walking cycle is the animation we need for when the character moves walking. There are a lot of variants in the walking cycle, in fact, there are walki...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Pixel Art Character Animation for Video Games
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Category
3D & Animation -
Areas
Character Animation, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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