Designing with Python: Programming for a Visual Context
Export to PDF or SVG
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Export to PDF or SVG
Overview
“Now, you will learn how to export vector, PDF or SVG files. And also how to generate a PDF file with a poster on each page.”
In this video lesson Alexandre B A Villares addresses the topic: Export to PDF or SVG, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“In this class. we'll explore how to save our screen drawings into a vector file and also how to export them as a PDF. This will enhance our workflow. We're making several pages for a post. I'm going to show you how to save a vector file from the drawings we've created on the screen. This process I began with a basic example: a circle placed centrally in the drawing area. Let me execute it and We have the Setup function. the drawing area. and the Draw function. which has a dark blue background. I draw the circle right in the middle of the screen with a 500 diameter. You can't see. however. t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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