Designing with Python: Programming for a Visual Context
Function to draw stars
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Function to draw stars
Overview
“In this lesson, we will use repeating loops and the py5 polygon making system to draw stars.”
In this video lesson Alexandre B A Villares addresses the topic: Function to draw stars, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“Using loops and functions to draw polygons enables us to create more intricate designs. In this lesson. we will develop a function that enhances our ability to generate these complex shapes. that constructs a star-shaped polygon. This achieves two goals: organizing instructions into functions. is crucial in programming. and crafting an appealing graphic element. This approach not only enhances code I will use this function in my final project code. To construct polygons with Py5. we frequently invoke this function here. call. Begin underscore shape Use parentheses to open and close. Place i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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