Designing with Python: Programming for a Visual Context
Repeat loops
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Repeat loops
Overview
“How to instruct the computer to repeat actions, including drawings, several times? In this class, I will explain how to perform this action.”
In this video lesson Alexandre B A Villares addresses the topic: Repeat loops, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“Picture having a young child with you who hasn't mastered counting yet. They can only count to 10. but want to engage them in a fun game. How would you approach this situation to make it enjoyable? where they enroll in 50 polygraphs. I caution you and them. counting to ten five times will be perplexing for them. However. there's an old-fashioned method to accomplish this task. collect either fifty beans or fifty pebbles Imagine a child with you. unable to count beyond ten. You want to engage them in a game. Use two containers: take a pebble. jump. and place it in the other. Why am I explain...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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