Designing with Python: Programming for a Visual Context
Element Grid and Random Variation
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Element Grid and Random Variation
Overview
“In this class, you will see how to write rules to distribute and sort elements on the grid, as well as the rules that define their colors and other attributes. ”
In this video lesson Alexandre B A Villares addresses the topic: Element Grid and Random Variation, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“In this class. we will explore essential components for the final project development. We will draft the distribution and drawing guidelines for the elements. including their colors and other graphic details. It's To refine my draft and poster concept. i'll adjust the column count to 6. This change will help align the the number of rows to 8. I'll increase this horizontal margin a bit. To 100. Next. i'll contemplate a rule to determine which element should be drawn on the grid. ensuring the I'll begin by creating a variable named M. representing a drawing mode to decide which element model ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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