Designing with Python: Programming for a Visual Context
Randomness: infinite options 1
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Randomness: infinite options 1
Overview
“In this class, you will see a little randomness with py5's random functions, and have a first contact with conditional execution (if/elif/else).”
In this video lesson Alexandre B A Villares addresses the topic: Randomness: infinite options 1, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“Whenever we engage in a video game. there's always some variation—a draw that shifts each time we play. It's highly probable that this change is intentional and designed. We will use a random function. either built-in or custom. to decide our next step now. the random function that comes with the Py5 library. It generates a pseudo-random Drawn number for us. Drawn. Now. let's create a variable named Yenny. I'll proceed to call the random function. This will help us simulate the randomness needed for our task. with the argument 10. random 10. What will happen? It will produce a value ranging...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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