Designing with Python: Programming for a Visual Context
Sketches to study and plan the poster
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Sketches to study and plan the poster
Overview
“In this class, you will see how to plan the poster, its structure and its elements with diagrams and sketches by hand. ”
In this video lesson Alexandre B A Villares addresses the topic: Sketches to study and plan the poster, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“In today's class. i'll demonstrate my sketching process for project studies. This involves creating initial This sketch represents a grid I began designing to figure out how to organize the elements for the poster effectively. You'll notice the elements have specific sizes. including width and height. Additionally. there's a refer to as Pad. I'll attempt to calculate these elements' sizes using this information and approach. Calculate the overall canvas size. subtract a margin. and divide by the number of rows and students to determine the drawing area for each element. I don't always use a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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