Designing with Python: Programming for a Visual Context
Quickly generating poster variations
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Quickly generating poster variations
Overview
“Here, I will explain how to structure the code with setup()/draw() allowing you to interact with the sketch to generate and save variations.”
In this video lesson Alexandre B A Villares addresses the topic: Quickly generating poster variations, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“We will now look at the structure that allows our sketch. the program that generates images. to become interactive. Our goal is to initiate the final action with a mouse click or key press. We'll ensure that a new poster is created each time the mouse is clicked. making the interaction dynamic and engaging. or When we press the S key. the PNG should be saved. To engage with our sketch. we require a function named draw. I'll illustrate this in a fresh file. Let me open a new file. It's essential that we save the newly created file each time to ensure our work is We are creating something new...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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