Designing with Python: Programming for a Visual Context
Randomness: Infinite Options 2
A course by Alexandre B A Villares , Visual Artist
Joined January 2022
About the video: Randomness: Infinite Options 2
Overview
“In this second part of the class, I will work with the function of the multi-pointed star. Let's see the possibilities that will arise?”
In this video lesson Alexandre B A Villares addresses the topic: Randomness: Infinite Options 2, which is part of the Domestika online course: Designing with Python: Programming for a Visual Context. Unleash your creative potential. Learn the power of python programming and processing..
Partial transcription of the video
“Shall we depart now? Utilize the versatile multi-point star feature That I showed at the time... I'll fetch the star code here. Whoops. there it is! and I'll paste it. i can paste it below or paste it above before setup; however. i prefer pasting it below. It seems more organized that way. Observe how the indentation incorporates this whole section of code into the setup process seamlessly. I will continue writing inside the setup. Although the star function definition is outside the setup. it's placed beyond this indentation. I'll continue writing within the setup. maintaining organization...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing with Python: Programming for a Visual Context
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Category
Web & App Design -
Areas
Digital Design, Motion Graphics, Multimedia

Alexandre B A Villares
A course by Alexandre B A Villares
As an artist, Alexandre delves into the fascinating realm of creative programming, exploring the creation of unique works of art through the use of code. Through this fusion of art and technology, he generated posters and designs that found their way into magazines and exhibitions, highlighting his ability to merge modernist avant-gardes with geometric and abstract themes.
As an educator, Alexandre shares his knowledge and passion with others, actively dedicating himself to teaching programming to artists and designers. Its objective is to demonstrate how programming can be not only useful, but also expressive and poetic within the visual arts.
Inspired by the pioneers of computer art and contemporary artists who explore programming as an artistic medium, Alexandre immerses himself in a world of experimentation and constant creativity.
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