Introduction to Narrative Design for Video Games
Building a Portfolio as Interactive Narrator
A course by Víctor Ojuel , Narrative Designer and Video Game Writer
Joined May 2019
About the video: Building a Portfolio as Interactive Narrator
Overview
“If you decide to dedicate yourself professionally to the narrative for video games, the first thing is to create a portfolio in which you can demonstrate your skills as an interactive narrator. Here are some tips and tricks when creating your portfolio.”
In this video lesson Víctor Ojuel addresses the topic: Building a Portfolio as Interactive Narrator, which is part of the Domestika online course: Introduction to Narrative Design for Video Games. Learn to tell interactive stories and get started in the world of video games.
Partial transcription of the video
“Building a Portfolio Well, this is our first practical unit. On the one hand, we're going to create your first film script for a video game. On the other hand, your first Twine, your first interactive story, your piece of interactive fiction. Why am I emphasizing the importance of these? We won't just use them to learn and practice the skills we've learned here. They're the foundation for your own portfolio. The portfolio is, therefore, just a kind of catalog of the work we've done before. It's something we use like a calling card as if saying, "This is me. These are the projects I've worke...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Narrative Design for Video Games
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Category
3D & Animation -
Areas
Game Design, Script, Video Games

Víctor Ojuel
A course by Víctor Ojuel
Víctor Ojuel has been working for years in what is perhaps the smallest niche within the multimillion-dollar video game industry: script writing and narrative design. His job is to tell stories, but in a different way than in all other kinds of media due to the interactive nature of video games.
With a huge list of projects divided between Steam and other distribution platforms, Victor is one of the most prolific video game writers in the world. Temtem, Mighty Poligon, Wildermyth, and DimensionDrive are some of the standout games on which he has collaborated.
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