Introduction to Narrative Design for Video Games
Last tweaks at Twine
A course by Víctor Ojuel , Narrative Designer and Video Game Writer
Joined May 2019
About the video: Last tweaks at Twine
Overview
“Once you have finished the first version of your Twine, we will give you a few tweaks. I will tell you some ways to improve it and create a more refined structure, as well as some ideas to deepen and make it more complex and rich. And voilà , you've already written your first interactive fiction. In addition to being able to create your own games with Twine, it is a tool that is often used to prototype larger games within the industry, since it allows you to create a “mock-up” of the narrative structure of any game, with situations and main decisions the player faces. So this tools has many practical uses. ”
In this video lesson Víctor Ojuel addresses the topic: Last tweaks at Twine, which is part of the Domestika online course: Introduction to Narrative Design for Video Games. Learn to tell interactive stories and get started in the world of video games.
Partial transcription of the video
“Final Touches Using Twine Our Twine's already finished, so in this lesson, we'll take a brief look at a couple of tips we can follow to simplify our Twine, improving the structure, and trying to remove some options that might not really add that much. In general, we want to get a more fleshed out interactive story. Let's take a look. Well, now would be a good time to take one last look at it, and edit any mistakes we might find. As I mentioned before, I wrote this a bit quickly to show you the overall structure. The spelling and the prose aren't exactly great. But like I said before, it rea...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Narrative Design for Video Games
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Category
3D & Animation -
Areas
Game Design, Script, Video Games

Víctor Ojuel
A course by Víctor Ojuel
Víctor Ojuel has been working for years in what is perhaps the smallest niche within the multimillion-dollar video game industry: script writing and narrative design. His job is to tell stories, but in a different way than in all other kinds of media due to the interactive nature of video games.
With a huge list of projects divided between Steam and other distribution platforms, Victor is one of the most prolific video game writers in the world. Temtem, Mighty Poligon, Wildermyth, and DimensionDrive are some of the standout games on which he has collaborated.
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