Introduction to Narrative Design for Video Games
Branching and decisions
A course by Víctor Ojuel , Narrative Designer and Video Game Writer
Joined May 2019
About the video: Branching and decisions
Overview
“Now that you know how to use Twine's basic functionalities, I will tell you some fundamentals of branching , that is, the narrative that arises from having different options from which the player can choose. I will briefly discuss various ways of designing these decisions and what impact they have on the player, putting examples in the same Twine that we are making: the classic three options model ( accept / reject / deflect ), aesthetic options , bottlenecks, etc.”
In this video lesson Víctor Ojuel addresses the topic: Branching and decisions, which is part of the Domestika online course: Introduction to Narrative Design for Video Games. Learn to tell interactive stories and get started in the world of video games.
Partial transcription of the video
“Branching Choices One of the ways we could define what a videogame is would be: A series of important choices. That's why, when we design a branching narrative, it's essential to choose the decisions that we'll present to the player correctly, to choose the ways in which the player can interact with that story through their choices. Let's talk about how we'll make this Twine. I use a very simple model, one of the models at your disposal. It's not the only one. And we have three choices per decision point, or three possible options, which would be Accept, Reject, or Deflect. That means that ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Narrative Design for Video Games
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Category
3D & Animation -
Areas
Game Design, Script, Video Games

Víctor Ojuel
A course by Víctor Ojuel
Víctor Ojuel has been working for years in what is perhaps the smallest niche within the multimillion-dollar video game industry: script writing and narrative design. His job is to tell stories, but in a different way than in all other kinds of media due to the interactive nature of video games.
With a huge list of projects divided between Steam and other distribution platforms, Victor is one of the most prolific video game writers in the world. Temtem, Mighty Poligon, Wildermyth, and DimensionDrive are some of the standout games on which he has collaborated.
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