Introduction to Narrative Design for Video Games
Video Game Narrative: Deliverables
A course by Víctor Ojuel , Narrative Designer and Video Game Writer
Joined May 2019
About the video: Video Game Narrative: Deliverables
Overview
“The tasks of the narrative designer or video game writer vary considerably: from one game to another depending on the genre, from one client to another depending on the company. We will explain what types of deliverables are usually used as a videogame professional: film script format, VR, Twine, Excel, among many others. Having seen that, you are ready to write some of them yourself; specifically, first I will help you write your first cinematic script.”
In this video lesson Víctor Ojuel addresses the topic: Video Game Narrative: Deliverables, which is part of the Domestika online course: Introduction to Narrative Design for Video Games. Learn to tell interactive stories and get started in the world of video games.
Partial transcription of the video
“Deliverables In video games, deliverables take many forms depending on the project we're working on, on the client with we're working for, on the quirks of that client, on the video game genre... So it's interesting to see some more usual examples of deliverables, although in real life in this industry, they come in all shapes and sizes. Sometimes, it's a huge Excel sheet filled with dialogue options. Sometimes, it's an interactive system, and as narrative designers, we need to define the different options. Sometimes it's a movie script. Now, in the next example, I'll talk about that specif...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Narrative Design for Video Games
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Category
3D & Animation -
Areas
Game Design, Script, Video Games

Víctor Ojuel
A course by Víctor Ojuel
Víctor Ojuel has been working for years in what is perhaps the smallest niche within the multimillion-dollar video game industry: script writing and narrative design. His job is to tell stories, but in a different way than in all other kinds of media due to the interactive nature of video games.
With a huge list of projects divided between Steam and other distribution platforms, Victor is one of the most prolific video game writers in the world. Temtem, Mighty Poligon, Wildermyth, and DimensionDrive are some of the standout games on which he has collaborated.
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