Learn to tell interactive stories and get started in the world of video games
More and more videogames have become great productions of almost cinematographic character, which trap the user with a story and character development equal to or more complex than that of a movie. If you like video games and want to know how the story is built behind one, you are at the right place.
In this course you will learn the basics of writing a video game, and you will learn to use two basic tools: the cinematographic script and the interactive narrative, from Víctor Ojuel, a narrative designer and videogame writer with more than twenty projects of different genres behind their backs. By the end of the course, you will have written your first script and your first interactive fiction, and you will be ready to create your own narrative games.
About this course
You will meet Victor, who will introduce himself and briefly explain what works and authors have inspired him to become a professional narrative designer.
Next you will learn what narrative design is, what a narrative designer does and how his work differs from that of a video game writer. You will learn some basic aspects of video game narrative later.
Before taking action, Victor will teach you to write a film script, much like those used to shoot a movie, but adapted for use in video games.
You will discover Twine, a program designed to create interactive stories and you will learn to create your own. You will introduce yourself to the concept of branching , that is, the narrative that arises from having different options from which the player can choose.
Finally, you will review everything learned so far. You will expand content by learning about other systems and narrative theories. In addition, you will see other software that can be used, you will learn to create a portfolio and Victor will give you some tips to take your first steps as a video game writer.
What is this course's project?
Upon completing this course, you will have written a cinematic script and an interactive fiction in Twine, two basic tools when designing and writing video games.
Who is it for?
This course is aimed at both video game fans who want to know more about how their favorite games are created, as well as people who want to start professionally in the video game sector from the side of the narrative.
What you need
You don't need previous knowledge, just curiosity, enthusiasm and a great love for telling stories.
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Professionally developed courses
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Víctor Ojuel has been working for some years in what is perhaps the smallest niche within the multimillion-dollar video game industry: screenwriting and narrative design. His job is to tell stories, but in a different way than other media have, since videogames participate in the interactivity factor.
With more than twenty projects divided between Steam and other distribution platforms, Victor is one of the most prolific video game writers of the current scene. Among the video games in which he has participated, Temtem, Mighty Poligon, Wildermyth and DimensionDrive stand out.