Rendering Photorealistic 3D Scenes in Blender
Modeling Details and Refining the Scene 2
A course by James Tralie , Producer and Animator
About the video: Modeling Details and Refining the Scene 2
Overview
“Now that I have applied textures to the sand in my scene, I will continue exploring advanced texturing techniques to add more details. I will also work on the texture of the background to add realism. ”
In this video lesson James Tralie addresses the topic: Modeling Details and Refining the Scene 2, which is part of the Domestika online course: Rendering Photorealistic 3D Scenes in Blender. Learn to create engaging 3D environments using creative lighting, modeling, and texturing techniques that turn your observations into eye-catching imaginary worlds.
Partial transcription of the video
“And so what I can actually do now, let me just turn this off, just sort of viewports not lagging as much when we're doing this. I'm going to just adjust some stuff with the banister here as well. So with this handrail top selected, now that it's looking good, I can actually convert this over to a mesh. And then let's just UV unwrap this as well and give that that same plaster texture as our building to. Let's give it that plaster 01. Let's just scale it up as well. And that's looking pretty great. I want to actually have this as like a glass material here around there. And so in BlenderKit,...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rendering Photorealistic 3D Scenes in Blender
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Category
3D & Animation, Architecture & Spaces -
Software
Blender -
Areas
3D, 3D Design, 3D Modeling, ArchVIZ, Digital Architecture

James Tralie
A course by James Tralie
James Tralie is a producer and animator at NASA Goddard Space Flight Center, who specializes in creating animations and visualizations that explain complex scientific topics in engaging ways. He has always had an interest in film and animation, and first started creating videos with his flip video camera and LEGO sets in middle school. James went on to study geosciences at Princeton while working on documentary productions as well as for commercial clients. After graduating, he began his career at NASA.
Alongside his work on planetary science missions, James creates commercials, album cover artwork, concert visuals, and more for clients in the film, TV, music, and advertising industries. His clients include Nissan, Facebook, NVIDIA, Apple, Zara, and Marriott. He also shares his expertise with 145K followers on Instagram.
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