Rendering Photorealistic 3D Scenes in Blender
Blender and 3D Modeling 2
A course by James Tralie , Producer and Animator
About the video: Blender and 3D Modeling 2
Overview
“Let's continue exploring Blender and the essential tools it has to offer! I will show you how to create a simple texture with the shader editor. Then, I will teach you how to add lighting to the scene and import HDRIs for full environmental lighting. Finally, I will add a camera and manipulate its view and properties. ”
In this video lesson James Tralie addresses the topic: Blender and 3D Modeling 2, which is part of the Domestika online course: Rendering Photorealistic 3D Scenes in Blender. Learn to create engaging 3D environments using creative lighting, modeling, and texturing techniques that turn your observations into eye-catching imaginary worlds.
Partial transcription of the video
“But I just want to show you how to quickly add in a texture to this as well. I just pulled up this little bottom menu here so that we can actually see our shading layout here. Which is this shader editor here as well. And by hitting that dropdown, you can change which mode you're in. I'll be using the shader editor here as well. Click on the object that you want to add a texture to. So in this case, let's add a simple texture to this cube here if I click on that. We can now add in a new texture, give it a name. I'll just call this test texture here as well. Very important to keep good namin...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rendering Photorealistic 3D Scenes in Blender
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Category
3D & Animation, Architecture & Spaces -
Software
Blender -
Areas
3D, 3D Design, 3D Modeling, ArchVIZ, Digital Architecture

James Tralie
A course by James Tralie
James Tralie is a producer and animator at NASA Goddard Space Flight Center, who specializes in creating animations and visualizations that explain complex scientific topics in engaging ways. He has always had an interest in film and animation, and first started creating videos with his flip video camera and LEGO sets in middle school. James went on to study geosciences at Princeton while working on documentary productions as well as for commercial clients. After graduating, he began his career at NASA.
Alongside his work on planetary science missions, James creates commercials, album cover artwork, concert visuals, and more for clients in the film, TV, music, and advertising industries. His clients include Nissan, Facebook, NVIDIA, Apple, Zara, and Marriott. He also shares his expertise with 145K followers on Instagram.
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