Rendering Photorealistic 3D Scenes in Blender
Exploring the Environment: Reference Material
A course by James Tralie , Producer and Animator
About the video: Exploring the Environment: Reference Material
Overview
“In order to achieve photorealism with 3D, it is critical to develop a keen observational eye. In this lesson, you will explore the world around you to understand how light and textures work in real life. ”
In this video lesson James Tralie addresses the topic: Exploring the Environment: Reference Material, which is part of the Domestika online course: Rendering Photorealistic 3D Scenes in Blender. Learn to create engaging 3D environments using creative lighting, modeling, and texturing techniques that turn your observations into eye-catching imaginary worlds.
Partial transcription of the video
“ Exploring the Environment: Reference Material In this lesson, I'll cover gathering references as inspiration for your final project. We'll start by sourcing from the real world around you through photo walks in nature. Then, we'll look at work that exists in real stuff like architectural design work, as well as sourcing inspiration from sites like Reddit and Instagram as you build designs in your mood board for your final project. One thing that is so important for me as I'm beginning any render is observing the real world around me. I always take the time to stop, listen, and observe as ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rendering Photorealistic 3D Scenes in Blender
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Category
3D & Animation, Architecture & Spaces -
Software
Blender -
Areas
3D, 3D Design, 3D Modeling, ArchVIZ, Digital Architecture

James Tralie
A course by James Tralie
James Tralie is a producer and animator at NASA Goddard Space Flight Center, who specializes in creating animations and visualizations that explain complex scientific topics in engaging ways. He has always had an interest in film and animation, and first started creating videos with his flip video camera and LEGO sets in middle school. James went on to study geosciences at Princeton while working on documentary productions as well as for commercial clients. After graduating, he began his career at NASA.
Alongside his work on planetary science missions, James creates commercials, album cover artwork, concert visuals, and more for clients in the film, TV, music, and advertising industries. His clients include Nissan, Facebook, NVIDIA, Apple, Zara, and Marriott. He also shares his expertise with 145K followers on Instagram.
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