Motion Design with Unreal Engine 5
The Post-processing Volume
A course by Giorgio Macellari , Motion Designer and Creative Director
About the video: The Post-processing Volume
Overview
“In this lesson, you will learn how to set the post-processing volume.”
In this video lesson Giorgio Macellari addresses the topic: The Post-processing Volume, which is part of the Domestika online course: Motion Design with Unreal Engine 5. Explore the potential of Unreal Engine 5 and learn how to use the software for logo animation.
Partial transcription of the video
“We're nearly finished; just a bit of color correction remains. After that. we can proceed with the final render launch. For this. we'll use the Post Processing Volume. Typically. this stage occurs after rendering: post-production. color correction. compositing. and grading are all completed during this phase. it doesn't exclude the possibility to do it beforehand. avoiding adjustment later on the final render. The Post Processing Volume assists us. Its name implies post-processing. yet it can be applied before rendering begins. which we previously utilized solely as a tool to enhance our vi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Motion Design with Unreal Engine 5
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, 3D Design, Animation, Motion Graphics

Giorgio Macellari
A course by Giorgio Macellari
Giorgio Macellari is a motion designer and art director specialized in animation, a skill he taught himself through years of practice. As a life-long enthusiast of animation, video games, and storytelling, Giorgio is always learning, experimenting, and trying new things.
Throughout his career, he has worked with major Italian TV networks like MTV and All Music, and directed Dreadful Bond, a video game and short film created in collaboration with Dario Argento. He currently manages teams working on projects for TV, film, and video games.
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