Motion Design with Unreal Engine 5
Animation of Objects
A course by Giorgio Macellari , Motion Designer and Creative Director
About the video: Animation of Objects
Overview
“Here instead you will see how to animate objects by hand using the Sequencer.”
In this video lesson Giorgio Macellari addresses the topic: Animation of Objects, which is part of the Domestika online course: Motion Design with Unreal Engine 5. Explore the potential of Unreal Engine 5 and learn how to use the software for logo animation.
Partial transcription of the video
“At this point in the project. our task is to animate the cameras and configure them within the Sequencer. Let's proceed with this step now. As per the storyboard. this scene will feature a camera moving in reverse while objects sequentially fall in front of it. This setup is crucial for the visual narrative we aim to achieve. Let's start with the final position of the camera. We should place ourselves at the frame where we want it to end up. Just like this. we can achieve the desired set a keyframe on the location For the rotation. Go to the first frame. Obviously. the first film won't be z...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Motion Design with Unreal Engine 5
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, 3D Design, Animation, Motion Graphics

Giorgio Macellari
A course by Giorgio Macellari
Giorgio Macellari is a motion designer and art director specialized in animation, a skill he taught himself through years of practice. As a life-long enthusiast of animation, video games, and storytelling, Giorgio is always learning, experimenting, and trying new things.
Throughout his career, he has worked with major Italian TV networks like MTV and All Music, and directed Dreadful Bond, a video game and short film created in collaboration with Dario Argento. He currently manages teams working on projects for TV, film, and video games.
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