Motion Design with Unreal Engine 5
Camera Management
A course by Giorgio Macellari , Motion Designer and Creative Director
About the video: Camera Management
Overview
“Now you will see how to animate the camera and create different shots using the Sequencer.”
In this video lesson Giorgio Macellari addresses the topic: Camera Management, which is part of the Domestika online course: Motion Design with Unreal Engine 5. Explore the potential of Unreal Engine 5 and learn how to use the software for logo animation.
Partial transcription of the video
“In this lesson. we delve into animating the second part of the storyboard using a sequencer. complete with several detailed examples to guide you through. At the top. click on Cinematics. 'Add Master Sequence' is what we need. Upon selecting Add Master Sequence. a new interface appears. Here. you'll be prompted to provide a name for your Master Sequence. specify a suffix for multiple sequences. determine the storage path within the and browser for these shots. and indicate the total number of shots to be included. to save these shots and what the number of shots is. We need four of them. Fo...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Motion Design with Unreal Engine 5
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, 3D Design, Animation, Motion Graphics

Giorgio Macellari
A course by Giorgio Macellari
Giorgio Macellari is a motion designer and art director specialized in animation, a skill he taught himself through years of practice. As a life-long enthusiast of animation, video games, and storytelling, Giorgio is always learning, experimenting, and trying new things.
Throughout his career, he has worked with major Italian TV networks like MTV and All Music, and directed Dreadful Bond, a video game and short film created in collaboration with Dario Argento. He currently manages teams working on projects for TV, film, and video games.
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